docs: enforce design invariants via a critical-design-review skill and checklist #128
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alpha:wave-0
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area:assets
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marco/IsoMmo!128
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Delete branch "chore/critical-design-review-skill"
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Summary
I kept forgetting our own agreed rules during design discussions, and machine-local memory doesn't help because it isn't shared across my PCs. This makes the rules persistent (in git) and enforced at design time, so they can't be silently skipped.
critical-design-reviewskill (.claude/skills/, committed → travels to every machine): before any implementation code, a feature/design change (a proposal, an imperative task, or a mid-conversation pivot) must produce a review whose core is a mandatory Invariants Check — one verdict per invariant, each justified by a concrete element of this design, no line skippable or rubber-stampable.## Design checklistinCLAUDE.md: the single runnable index of design-time invariants (server-authority, both HARD GATEs, protocol versioning, string catalog, single-thread sim, act-on-instance, persistence, identity/GM auth, process separation, AoI, multi-platform, …). The skill points at it; it is not duplicated.game-designnow references this skill by slug.This is a process/docs change only — no code touched.
How it was tested
.claude/is not git-ignored, both artifacts are tracked and committed, no absolute-path/OS coupling.just lint(build succeeded, 0 warnings) andjust test(all suites green — 184 GameServer, 72 Client.Core, 54 Shared, 12 Auth, 14 AssetExtractor, 4 Assets).Checklist
just lintpasses (CSharpier + analyzers, zero warnings)just testis green