docs(design): PvP arena design + vision index #148
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marco/IsoMmo!148
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Delete branch "docs/pvp-arena-design"
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Adds the agreed PvP-arena design (
docs/game-design/systems/pvp-arena.md) from a game-design review (3-persona panel) and indexes it invision.md.Key shape: a sealed symmetric dueling pit carved into
world.map(not a separate/instanced map), teleport-in, cover concentrated in the centre (LoS mind-game; longest sightline < ranged range — the owner's 'must get out of LoS' rule), varied cover kinds, two ankhs in protected alcoves, no-loss inherited from the global rule. Adds no new server mechanic.The review surfaced prerequisites to make friend-vs-friend actually playable (tracked as separate issues): client mobile unification (PvP is unclickable today — targeting only scans creatures), AoI line-of-sight filter (cover is defeated by a modified client), death feedback / ankh beacon / onboarding, tile-highlight (#91). Design issue: #109.
Doc-only; no code.