Map editor: road/terracing tool to level slopes into walkable paths #246
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marco/IsoMmo#246
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Follow-up from the cliff-faces work (#245) + terrain-Z (#224/#238).
Context:
GameOptions.MaxStepZ = 2, so any adjacent step of ΔZ ≥ 3 already blocks walking (serverTileMap.CanStep). Cliff faces (#245) render the dramatic steps (ΔZ ≥ 8) as visible walls; the smaller 3–7 steps stay walkable-blocking but are deliberately NOT walled (would over-clutter, and coasts must stay clean).Need: a map-editor road / terracing tool — paint a walkable path across a slope that levels (terraces) the underlying relief so the path's step-to-step ΔZ stays within
MaxStepZ, making it walkable through otherwise-blocking relief. Roads already exist as terrains (road_dirt,road_dirt_snow); this is the elevation-levelling authoring on top.Rough shape:
MaxStepZ(a smoothed ramp), optionally widening to the neighbours.GroundZAt), so the server'sCanSteppasses along the road with no rule change.Deferred; capture before world-building leans on relief-heavy regions.
Marco aiutami invece di farti le unghie a tema pokemon 💅
Risolta: editor con Z visibile + road auto-grading su main (#248).