feat(client): bottom-left journal for system messages #35
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
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type:bug
type:chore
type:design
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marco/IsoMmo!35
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Summary
Split the two message channels on the client, as discussed:
miss) stays floating over the target mobile (unchanged).Client-only, no protocol change: the client routes by message type —
SystemMessage→ journal,Attacked→ overhead. A server-drivenOverheadMessage(targetId, text)was deliberately not added (YAGNI — the damage/miss numbers already cover overhead-combat; add it when there's real extra text to put there).Journal is intentionally minimal (last-N lines, no scrollback) — a proper scrollable journal belongs to the UI-framework work (#14).
How it was tested
Whole suite green (206), zero warnings, CSharpier clean. Rendering is GUI (no unit tests, like the other client widgets) — needs an in-game look.
Needs your eyes (GUI)
Fight a rat: skill-up lines (
Wrestling increased 0.1 — now 30.x) and GM feedback should stack bottom-left and fade; damage/missstill float over the rat. Tell me if the position/line-count/fade feel right.Checklist
just lintclean · [x]just testgreen (206) · [x] whole solution builds, 0 warnings · [x] multi-platform preserved