docs(game-design): spell system design (Vulgare Arcano) #48
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Delete branch "docs/spell-system-design"
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The agreed design for the spell system (epic #36, Vulgare Arcano), produced by running the
game-designskill: a multi-round interview + a 4-lens critical panel (new-player, exploiter, coherence/server-authority, client UX).docs/game-design/systems/spell-system.md— the full design: a real-time incantation mind-game (speak spells word by word, in public; read/predict/bluff the opponent). Key decisions after the panel: server-paced word emission (no client can rush the tell), fire-bolt-harder + shield-absorbs-any (fixes the water-dominates-fire RPS hole), 3-word silence interrupt, legend + practice-mode onboarding, and a raft of coherence fixes (range ≤ AoI, own message channel not chat,SpellSystemcomponent, cast-walk via the movement component / HARD GATE, Magery skill).docs/game-design/vision.md— a designed-not-built pointer.No code. The player-observable Definition of Done is in the doc; the technical breakdown is a separate review (to be filed against #36).