feat(client): castable fire/water bolt with a visible UO fireball (#36) #67
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alpha:wave-0
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marco/IsoMmo!67
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The fire/water bolt is now castable from the client and visible — part of #36.
What lands
assets.isoaundereffect/: the projectile (0x36D4-0x36E3) and the explosion burst (0x36B0-0x36BC), centre-anchored, confirmed visually during discovery.ActiveEffect: a projectile that flies caster→target then plays a one-shot explosion at impact. Element = tint — fire keeps the art's warm orange, water overlays a cool blue (same art, per the plan; multiply-tint so water reads as cool "blue fire", not pure ice — a dedicated water art is an easy later refinement).GameScreenspawns one perSpellBoltbroadcast and floats the damage over the target's head.1= fire bolt,2= water bolt → sendsCast(element, Bolt, target). The server validates mana/LOS/range and broadcasts theSpellBoltthe client animates. Server-authoritative throughout (client sends only the intent).How to try it (
just dev)/spawn dummy, click the dummy to select it, press 1 (fire) or 2 (water) → the bolt flies to the dummy, explodes, and the damage floats over it. (Clicking also engages melee auto-attack on the same target — a dedicated cast-vs-attack target split is a later nicety.)just lint→ 0 warnings.just test→ full suite green (GameServer 144, Client.Core 49). Visual tuning (flight time, tint, impact height) is best verified in-client.Definition of Done (delta)
Castintent leaves the client).Follow-ups
0x1070-0x1077) — a creature hit-reaction, deferred.