feat(client): bold HUD/world font for readability #78

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marco merged 1 commit from feat/bold-font into main 2026-07-19 09:23:34 +02:00
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The regular Roboto read too thin over the busy isometric scene (overhead names, power words, floating combat numbers). Swap the bundled font to Roboto-Bold (Apache-2.0, same family) — the client loads it as the single HUD font, so all text gets the heavier weight.

  • fonts/Roboto-Regular.ttffonts/Roboto-Bold.ttf (unused regular removed)
  • IsoGame loads Roboto-Bold.ttf; NOTICE updated

No protocol/logic change — pairs with the power-word tell in #77.

Definition of Done

  • In-game the overhead power words (XEN VUR), player names and floating damage render in bold and are legible over trees/creatures.
  • Only Roboto-Bold.ttf ships in the client output; no Regular left behind.
The regular Roboto read too thin over the busy isometric scene (overhead names, power words, floating combat numbers). Swap the bundled font to **Roboto-Bold** (Apache-2.0, same family) — the client loads it as the single HUD font, so all text gets the heavier weight. - `fonts/Roboto-Regular.ttf` → `fonts/Roboto-Bold.ttf` (unused regular removed) - `IsoGame` loads `Roboto-Bold.ttf`; NOTICE updated No protocol/logic change — pairs with the power-word tell in #77. ## Definition of Done - [ ] In-game the overhead power words (XEN VUR), player names and floating damage render in bold and are legible over trees/creatures. - [ ] Only `Roboto-Bold.ttf` ships in the client output; no Regular left behind.
feat(client): use Roboto-Bold for all HUD/world text
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5f8af9300a
The regular weight read too thin over the isometric scene. Swap the bundled
font to Roboto-Bold (Apache-2.0) so names, power words and floating combat
text stay legible.
marco merged commit e68aa58165 into main 2026-07-19 09:23:34 +02:00
marco deleted branch feat/bold-font 2026-07-19 09:23:34 +02:00
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