M8 — Melee combat & death #10

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opened 2026-07-16 23:04:48 +02:00 by marco · 0 comments
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The UO payoff: melee combat and death. Deliberately last — depends on stats/skills (M6) and mobiles (M7).

Scope

  • Initiate attack on a target; swing timer derived from stats/skill/weapon.
  • Damage and HP; death handling (corpse or respawn).
  • Simple resurrection.
  • All combat resolved server-side.

Definition of Done

Base DoD applies on top (tests green, whole solution builds, zero warnings, multi-platform preserved); the criteria below are the issue-specific delta.

  • Two entities fight: the attacker deals damage on the swing timer; target HP→0 triggers the defined death outcome — damage and swing timing unit-tested.
  • A player can kill a wandering mobile (M7) and a mobile can kill a player; resurrection returns the player to play.
  • No combat result is client-authoritative (validated in code review + tests).
The UO payoff: melee combat and death. Deliberately last — depends on stats/skills (M6) and mobiles (M7). ## Scope - [ ] Initiate attack on a target; swing timer derived from stats/skill/weapon. - [ ] Damage and HP; death handling (corpse or respawn). - [ ] Simple resurrection. - [ ] All combat resolved server-side. ## Definition of Done _Base DoD applies on top (tests green, whole solution builds, zero warnings, multi-platform preserved); the criteria below are the issue-specific delta._ - [ ] Two entities fight: the attacker deals damage on the swing timer; target HP→0 triggers the defined death outcome — damage and swing timing unit-tested. - [ ] A player can kill a wandering mobile (M7) and a mobile can kill a player; resurrection returns the player to play. - [ ] No combat result is client-authoritative (validated in code review + tests).
marco closed this issue 2026-07-17 15:50:07 +02:00
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marco/IsoMmo#10
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