Ghost: full-screen grey overlay while dead (UO-style) #30
Labels
No labels
alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
tech-debt
type:bug
type:chore
type:design
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set
Reference
marco/IsoMmo#30
Loading…
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Follow-up to the combat loop (#10 / PR #28). Today, when the local player dies they become a ghost and their sprite is tinted grey (others see them grey too). In UO the whole screen also desaturates/greys while you are dead — that full-screen overlay is missing.
Scope
_isGhost), draw a translucent grey overlay over the world view (UO-style "you are dead" look).PlayerResurrectedfor self)._isGhost).Out of scope
Definition of Done