Alpha — epic: PvP arena for friends #107
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
tech-debt
type:bug
type:chore
type:design
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Reference
marco/IsoMmo#107
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Alpha objective
PvP arena for friends. A group of friends logs into a remote server, creates their character (name + UO-style appearance via an authentic paperdoll), enters an arena built from real statics, and fights in PvP with weapon variety (melee + ranged), dying and re-entering automatically, for a full evening without crashes.
The four pillars
1. Character creation + UO paperdoll
2. Arena built from statics — map subsystem tracked in #115
3. Combat refinement + weapon variety
4. Stability + remote deploy
Ordering (waves, dependency-respecting)
Explicitly out of alpha (backlog)
#114 large world map · #65 spawner (PvP fights players, not mobs) · #74 audio · #73 SystemMessage→catalog · #52 broadcast perf (invisible at friends scale) · #51 nits · #103 PR#100 follow-ups · #70 asset editor UX · #17 Core/Content split
Definition of Done
Base DoD applies on top (tests green, whole solution builds, zero warnings, multi-platform preserved).