Sound: spell/combat/UI audio (reuse UO sound.mul as placeholder, client-played on broadcasts) #74
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marco/IsoMmo#74
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No audio yet. One day we need sound: spell cast/impact (fireball whoosh + explosion), melee hits, the training dummy thunk, ambient, UI clicks, etc.
Notes
sound.mul/soundidx.mulin the UO client at ~/Games/UO), extracted via the AssetExtractor into the pack (a newsound/namespace) — same policy as the UO art (owner-permitted placeholder, replace later).SoundEffect(WAV/PCM). UO sounds are simple PCM → convert on extraction.Definition of Done (MVP)
assetsand plays on the matching client events (at least: bolt impact, melee hit, dummy hit).