Verify MonoGame client on Windows and against real UO art #15
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
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marco/IsoMmo#15
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Final verification carried over from the MonoGame migration (#1). The migration is merged to
main(commitb8aeb51); these two DoD items could not be verified on the dev machine (macOS) and remain open. Update: the UO-art half is now done — real art is extracted and shipped asassets.isoaand rendered in-game; what remains is the Windows run-through.Scope
just pack "<UO path>") — done; the client shipsassets.isoaand renders real human/creature frames with facing + mirror.Definition of Done
Owner-verified (2026-07-20): the client runs end-to-end on Windows with no issues — launch, login, silent account creation, character-name prompt, 8-way movement, chat, and two clients seeing each other all work. Verified by the owner on a real Windows machine; closing.
A self-contained win-x64 client zip now ships with every release (
isommo-client-<tag>-win-x64.zip, via the pipeline in #33 / #98), so the Windows run-through no longer needs a from-source build — download, unzip, run. Still open pending an actual Windows end-to-end pass (login → char → walk 8 dirs → chat → two clients see each other).