Verify MonoGame client on Windows and against real UO art #15

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opened 2026-07-17 01:28:40 +02:00 by marco · 1 comment
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Final verification carried over from the MonoGame migration (#1). The migration is merged to main (commit b8aeb51); these two DoD items could not be verified on the dev machine (macOS) and remain open. Update: the UO-art half is now done — real art is extracted and shipped as assets.isoa and rendered in-game; what remains is the Windows run-through.

Scope

  • Run the MonoGame client on Windows and confirm the full flow: launch, login, silent account creation, character-name prompt, walk in 8 directions (hold right mouse), chat, two clients seeing each other.
  • Extract real UO human art (just pack "<UO path>") — done; the client ships assets.isoa and renders real human/creature frames with facing + mirror.

Definition of Done

  • A screenshot or note confirming the client runs and is playable on Windows end-to-end.
  • A visual confirmation that real extracted UO frames render with correct facing/mirror in all 8 directions.

Owner-verified (2026-07-20): the client runs end-to-end on Windows with no issues — launch, login, silent account creation, character-name prompt, 8-way movement, chat, and two clients seeing each other all work. Verified by the owner on a real Windows machine; closing.

Final verification carried over from the MonoGame migration (#1). The migration is merged to `main` (commit b8aeb51); these two DoD items could not be verified on the dev machine (macOS) and remain open. **Update:** the UO-art half is now done — real art is extracted and shipped as `assets.isoa` and rendered in-game; what remains is the Windows run-through. ## Scope - [x] Run the MonoGame client on **Windows** and confirm the full flow: launch, login, silent account creation, character-name prompt, walk in 8 directions (hold right mouse), chat, two clients seeing each other. - [x] Extract real UO human art (`just pack "<UO path>"`) — done; the client ships `assets.isoa` and renders real human/creature frames with facing + mirror. ## Definition of Done - [x] A screenshot or note confirming the client runs and is playable on Windows end-to-end. - [x] A visual confirmation that real extracted UO frames render with correct facing/mirror in all 8 directions. --- **Owner-verified (2026-07-20):** the client runs end-to-end on Windows with no issues — launch, login, silent account creation, character-name prompt, 8-way movement, chat, and two clients seeing each other all work. Verified by the owner on a real Windows machine; closing.
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Owner

A self-contained win-x64 client zip now ships with every release (isommo-client-<tag>-win-x64.zip, via the pipeline in #33 / #98), so the Windows run-through no longer needs a from-source build — download, unzip, run. Still open pending an actual Windows end-to-end pass (login → char → walk 8 dirs → chat → two clients see each other).

A self-contained **win-x64** client zip now ships with every release (`isommo-client-<tag>-win-x64.zip`, via the pipeline in #33 / #98), so the Windows run-through no longer needs a from-source build — download, unzip, run. Still open pending an actual Windows end-to-end pass (login → char → walk 8 dirs → chat → two clients see each other).
marco added this to the Alpha milestone 2026-07-20 18:37:56 +02:00
marco 2026-07-20 18:42:02 +02:00
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marco/IsoMmo#15
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