World map: author the large (~1000x1000) game world #114
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
tech-debt
type:bug
type:chore
type:design
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marco/IsoMmo#114
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Post-alpha world-building track (deferred from the #89 discussion). Once the static-content system (#89) and the map editor exist, author the real game world — a large map (target ~1000x1000 tiles) with terrain, statics, and regions — as the setting beyond the alpha PvP arena.
Scope (rough — refine when picked up)
just build-mapproducing the runtime binary, likeassets.isoa), behind theIMapSourceseam from #89 — decided by measured need (load time / memory / git noise), not upfront.Definition of Done
Base DoD applies on top; detail when scheduled.
⏭️ Post-#143 note: the swappable map seam mentioned here is now built —
IMapFormat(TextMapFormattoday), see #143. The 'source→compiled binary at world scale' path = a newIMapFormatimplementation + one registration; no consumer (server/client/editor) changes. Tile definitions live incontent/tiledata.txt.