Alpha world map — rewrite the base world assets as original (Tolkien-style) fantasy art #120
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
tech-debt
type:bug
type:chore
type:design
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marco/IsoMmo#120
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Context
The world art in
assets.isoais UO-derived and explicitly a temporary placeholder (CLAUDE.md /docs/architecture.mdasset policy). For the alpha, replace the base world assets with original, cohesive Tolkien-style fantasy art, authored by us and baked through the own-art pipeline (art/<namespace>/<name>.png→assets.isoa).This is a content/art effort, not a map-engine change — the authoritative
TileMap/ walkability model inSharedstays as-is. Claude bakes + wires the art (as with the coins/backpack); it cannot author the original art itself.Scope (asset set)
land/): grass (a few variants so it doesn't visibly tile), dirt/path, stone, water — plus edge/transition tiles between terrains.static/): trees (several species), rocks, bushes, stumps, maybe ruins.Open decisions (settle before authoring)
art/(Claude ingests / knocks out alpha / bakes / wires), vs generated. Claude cannot draw the original art.docs/note) so the whole set is uniform and not a patchwork.land//static/entries..maptext format vs a tool).Definition of Done
assets.isoais present — demonstrable by launching the client.assets.isoavia the own-art pipeline; the repo stays shippable without the raw sources (placeholder fallback still works if the pack is removed).content/maps/world.map.Next-feature reminder (raised after #117 / #118). Kick-off starts with a design review + a style guide.