Heal VFX: UO sparkle/animation on the caster #80

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opened 2026-07-19 09:49:32 +02:00 by marco · 0 comments
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The heal form (GHY REN, #slice-2b) currently gives only a green floating +N over the caster — no cast animation. Add the real UO heal effect (sparkle) reused via the asset pack, mirroring the fireball projectile/explosion pipeline.

  • Extract the UO heal effect art (AssetExtractor statics/effect range) and pack it under effect/heal_*.
  • Client: on the Healed message, play the sparkle over the caster (like ActiveEffect for the bolt), alongside the existing green number.

See the spell-VFX direction (reuse UO effect art). Follow-up to the heal slice.

Definition of Done

  • Casting heal plays a visible sparkle/animation on the caster in-game (not just the number).
  • The effect art loads from the pack with a graceful fallback when the pack is absent.
The heal form (GHY REN, #slice-2b) currently gives only a green floating **+N** over the caster — no cast animation. Add the real UO heal effect (sparkle) reused via the asset pack, mirroring the fireball projectile/explosion pipeline. - Extract the UO heal effect art (`AssetExtractor statics`/effect range) and pack it under `effect/heal_*`. - Client: on the `Healed` message, play the sparkle over the caster (like `ActiveEffect` for the bolt), alongside the existing green number. See the spell-VFX direction (reuse UO effect art). Follow-up to the heal slice. ## Definition of Done - [ ] Casting heal plays a visible sparkle/animation on the caster in-game (not just the number). - [ ] The effect art loads from the pack with a graceful fallback when the pack is absent.
marco closed this issue 2026-07-19 12:37:51 +02:00
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marco/IsoMmo#80
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