feat: heal sparkle + shield ward self-VFX (UO art) #92
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alpha:wave-0
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marco/IsoMmo!92
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Delete branch "feat/spell-self-vfx"
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Closes #80 and #84 — the visible spell effects for the two self spells, reusing UO effect art via the pack (like the fireball).
Art
0x3739-0x3743) tinted green.0x3790-0x379D) tinted cyan.assets.isoarepacked (just pack) witheffect/heal_sparkle+effect/shield_ward.Client
IWorldEffectinterface;ActiveEffect(projectile) and a newStationaryEffect(one-shot in-place, tinted) both implement it.Healed: the green sparkle blooms on the caster's body (alongside the green +N number).Shielded: the cyan ward disc blooms at the feet (alongside the ring shown for the ward's duration).Purely presentational; no protocol/server change. Needs a visual check — tint/position/frame-range are easy to tune once seen in-game.
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