feat(release): macOS .app client bundle + compiled server zips #101
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
epic
migration
post-alpha
roadmap
tech-debt
type:bug
type:chore
type:design
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marco/IsoMmo!101
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Delete branch "chore/release-artifacts"
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Cosa
IsoMmo.app: il job client wrappa il publish osx-arm64 in un bundle.app(Info.plist + tutto sottoContents/MacOS), così Finder lo apre come applicazione invece di una cartella di ~200 file. Unsigned → primo avvio con click-destro > Apri (oxattr -cr).serverche pubblica Auth + GameServer self-contained perlinux-x64+win-x64e li allega alla release (self-host senza Docker; il GameServer portacontent/maps/world.map).zipdirpreserva i permessi Unix → gli eseguibili restano+xdopo unzip, altrimenti l'.appscaricato non parte. Helper condivisi inscripts/ci/lib.sh.docs/deploy.md.Verifica locale (build reale = CI linux)
.appriconosciuto da macOS comekMDItemKind = "Application",plutil -lintOK.-rwxr-xr-x.linux-x64: apphost ELF valido +world.mapincluso.dotnet build -c Release: 0 warning.