feat(client): admin terrain-z HUD probe #263
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
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marco/IsoMmo!263
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Summary
A DEBUG/admin HUD readout of terrain elevation, built to diagnose the "invisible cliff" problem (#262): an admin-gated second HUD line showing the ground-Z of the player's tile and the tile under the cursor, the step delta, and
(step BLOCKED)when an ADJACENT step exceedsMaxWalkStepZ. Client-only — the client already has the map, soGroundZAtis computed locally; no server/protocol change. Off the normal player HUD (admin-gated). The height-aware cursor pick resolves the tile a raised one is drawn over. This is the measuring instrument for the cliff-face legibility work (#262).Screenshots / recording
Captured via the debug harness (
login test, on asterra). Earlier single-line layout shown (readout readsz <hereZ>); the committed version draws it on its OWN line so it's never truncated behind the minimap.How it was tested
Client-only presentation (a HUD
DrawTextline) — no unit test (the client renderer is untested engine glue; the underlyingGroundZAt/ChebyshevDistanceToare already covered in Shared). Drove the live client via the harness and read the values against known tiles.dotnet build IsoMmo.slnx— 0 warnings.Checklist
just lintpasses (CSharpier + analyzers, zero warnings)