docs(design): multi-level world model (epic #268 design) #269
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
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marco/IsoMmo!269
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Summary
Agreed design for the multi-level world model (epic #268): more than one walkable surface per (x,y) cell at variable Z — the foundation for caves, tunnels, mines, bridges, multi-storey. Design-first; no implementation until each phase's own plan is agreed.
Owner decisions locked during brainstorming:
Full architecture, per-layer changes, ModernUO alignment + divergences, the complete Invariants Check, the phase breakdown (P1 foundation → P2 render → P3 authoring; mining gameplay separate/later) with per-phase DoD, and the verification approach are in the doc.
How it was tested
N/A — design document only (no code).
docs/superpowers/specs/2026-08-03-multi-level-world-model-design.md.Checklist
Design for #268.