docs(game-design): game bible + game-design skill #47

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marco merged 1 commit from docs/game-design-skill into main 2026-07-19 00:03:18 +02:00
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Adds a collaborative game-design skill and the game bible it reads.

  • docs/game-design/vision.md — the design source of truth: pillars, player fantasy, hard constraints (server-authoritative, cross-platform, friends-scale, art-is-placeholder), and an index of the systems that already exist. Bootstrapped from CLAUDE.md/docs/architecture.md; a few sections are marked (refine) for the owner to sharpen in their own words.
  • .claude/skills/game-design/SKILL.md — interviews the owner across six lenses (player POV, coherence incl. the server-enforceable hard filter, UI/UX, motivation & loop, breakage modes, scope/MVP) over as many rounds as it takes, drafts a design doc, pressure-tests it with a 3–4 agent review panel, then writes docs/game-design/systems/<name>.md and opens ONE Forgejo design issue with a player-observable Definition of Done. Stops there — technical breakdown is the separate dev/critical-review workflow.

No code changes.

Adds a collaborative **game-design** skill and the **game bible** it reads. - `docs/game-design/vision.md` — the design source of truth: pillars, player fantasy, hard constraints (server-authoritative, cross-platform, friends-scale, art-is-placeholder), and an index of the systems that already exist. Bootstrapped from `CLAUDE.md`/`docs/architecture.md`; a few sections are marked _(refine)_ for the owner to sharpen in their own words. - `.claude/skills/game-design/SKILL.md` — interviews the owner across six lenses (player POV, coherence incl. the server-enforceable hard filter, UI/UX, motivation & loop, breakage modes, scope/MVP) over as many rounds as it takes, drafts a design doc, pressure-tests it with a 3–4 agent review panel, then writes `docs/game-design/systems/<name>.md` and opens ONE Forgejo design issue with a player-observable Definition of Done. Stops there — technical breakdown is the separate dev/critical-review workflow. No code changes.
docs(game-design): add the game bible + game-design skill
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- docs/game-design/vision.md: the design source of truth (pillars, player
  fantasy, hard constraints incl. server-authoritative, index of existing
  systems). Bootstrapped from CLAUDE.md/architecture.md; a few sections marked
  (refine) for the owner to sharpen.
- .claude/skills/game-design: a collaborative game-design skill — interviews the
  owner across six lenses (player POV, coherence, UI/UX, motivation & loop,
  breakage modes, scope/MVP), pressure-tests the draft with a review panel, writes
  a system design doc, and opens one Forgejo design issue. Stops at the design;
  technical breakdown is a separate workflow.
marco merged commit 5e211693b2 into main 2026-07-19 00:03:18 +02:00
marco deleted branch docs/game-design-skill 2026-07-19 00:03:18 +02:00
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