refactor: standards cleanup (dedup, config, one-type-per-file, dead code) #50
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
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marco/IsoMmo!50
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Delete branch "chore/standards-batch"
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Stacked on #49 (uses its
GridPosition.ChebyshevDistanceTo). Server-side items from the code-review standards batch:GridPosition(MobileRegistry/CorpseRegistry/CombatSystem/ItemRegistry/TargetValidator).PersistenceServiceinterval →GameOptions.PersistenceIntervalSeconds.WanderAi/MeleeAiinto their own files (one-type-per-file; AI seam types stay grouped).ReadPeopleAnimation,AnimFrame.PixelAt).ConnectionManager→ primary constructor.Green: GameServer 113, Shared 50, 0 warnings, csharpier clean. Client/tools micro-nits from the review (AssetPack record split, HumanArtSet rename, Vector2/ARGB dedup, client-config single source, remaining primary ctors, StartsWith/using tidy) are tracked separately to keep this PR focused.