feat(assets): pack the UO training-dummy art (#36) #61
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alpha:wave-0
alpha:wave-1
alpha:wave-2
alpha:wave-3
area:assets
area:combat
area:ecology
area:infra
area:render
area:scripting
area:ui
area:world
enhancement
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type:bug
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marco/IsoMmo!61
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Delete branch "feat/spell-fx-art"
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Extract the legacy UO training dummy (static
0x1070— the wooden dummy on a post, confirmed visually) intoassets.isoaundercreature/dummy/stand_0..4(one rest sprite per facing, anchored bottom-centre).The in-game dummy (
kind "dummy", from #60) now renders the real UO art instead of a placeholder, with no client code change — the existingcreature/<kind>/render path resolves it. Pack rebuilt viajust pack.just lint→ 0 warnings.just test→ full suite green. Its swing frames (0x1070-0x1077) become an on-hit animation in the FX slice.Definition of Done (delta)
assets.isoacontainscreature/dummy/stand_0..4(verified).dummyshows the UO training-dummy sprite (render path unchanged from other creatures).Next: the spell FX (fireball/explosion) — discovery + a client
ActiveEffectthat flies the bolt onSpellBoltand plays the explosion (and the dummy swing) on impact.6afaea9641c790534ecc