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0.1.4
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2026-07-22 22:43:08 +02:00 | 80 commits to main since this releaseFeatures
- export Prometheus metrics (system + game KPIs) via OpenTelemetry (#159)
- structured JSON logging + trace/player scopes + client-intent audit (#156)
- PvP arena — sealed stone pit + stone static art + asset-naming hard gate (#109) (#154)
- death onboarding — tell the player to reach an ankh (#153)
- unify Player + creatures under one Mobile base (fixes PvP targeting) (#149) (#151)
- map editor — paint terrain + statics on the iso grid (#113) (#147)
- static/object layer — Tree off terrain to sparse statics (#89) (#144)
- biomes foundation — data-driven terrain + walkable biome grounds (#136) (#142)
- character creation wizard (#108) (#134)
- worn equipment visible on other players — layered anim + paperdoll (#18) (#132)
- asset-extraction tooling + natural-size placed fixtures (#131)
- ankh resurrection replacing the timed auto-respawn (#112) (#129)
- greyscale death screen + one death path (#30) (#126)
- DEBUG-only harness to pilot the client (socket + screenshots) (#123)
Refactor
- TargetedSpell base owns target+range+LOS validation once (#152)
- data-driven tiledata behind an IMapFormat seam (#143) (#145)
- GM + targeting feedback to the string catalog (#73) (#127)
Documentation
- PvP arena design + vision index (#148)
- enforce design invariants via a critical-design-review skill and checklist (#128)
Chores
- client/tools standards nits — dedup, splits, idioms (#51) (#125)
- backpack README + own-art test gaps (#103) (#124)
Other
- feat/world-terrain (#121)
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