• 0.1.4 b603ea4e79

    0.1.4
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    Stable

    marco released this 2026-07-22 22:43:08 +02:00 | 80 commits to main since this release

    Features

    • export Prometheus metrics (system + game KPIs) via OpenTelemetry (#159)
    • structured JSON logging + trace/player scopes + client-intent audit (#156)
    • PvP arena — sealed stone pit + stone static art + asset-naming hard gate (#109) (#154)
    • death onboarding — tell the player to reach an ankh (#153)
    • unify Player + creatures under one Mobile base (fixes PvP targeting) (#149) (#151)
    • map editor — paint terrain + statics on the iso grid (#113) (#147)
    • static/object layer — Tree off terrain to sparse statics (#89) (#144)
    • biomes foundation — data-driven terrain + walkable biome grounds (#136) (#142)
    • character creation wizard (#108) (#134)
    • worn equipment visible on other players — layered anim + paperdoll (#18) (#132)
    • asset-extraction tooling + natural-size placed fixtures (#131)
    • ankh resurrection replacing the timed auto-respawn (#112) (#129)
    • greyscale death screen + one death path (#30) (#126)
    • DEBUG-only harness to pilot the client (socket + screenshots) (#123)

    Refactor

    • TargetedSpell base owns target+range+LOS validation once (#152)
    • data-driven tiledata behind an IMapFormat seam (#143) (#145)
    • GM + targeting feedback to the string catalog (#73) (#127)

    Documentation

    • PvP arena design + vision index (#148)
    • enforce design invariants via a critical-design-review skill and checklist (#128)

    Chores

    • client/tools standards nits — dedup, splits, idioms (#51) (#125)
    • backpack README + own-art test gaps (#103) (#124)

    Other

    • feat/world-terrain (#121)
    Downloads